Catch cheaters withone PIN and one scan.

The player agrees first, and only your team sees the result. No keystrokes, no screen recording, no account you ask them to make — one file, one PIN, one report.
What it checks. Every place a cheat can hide on a Windows PC, read once and explained in plain words.
- The running game
- Mods folders
- Run history
- Cheat clients
- Service memory
- Accounts & alts
- Mouse macros
- Unsigned exes
- Bypass attempts
- PowerShell
- USB drives
- VM & sandbox
How it works. Three steps, in this order. Nothing runs on the player's PC until they agree.
- 01
Staff creates a PIN
One click in the console makes a 6-digit PIN for the player you are checking. Each PIN works once and expires on its own, so an old one cannot be reused.
- 02
The player runs the scanner
They download the scanner, type the PIN, read the list of what is scanned and sent, and agree. Nothing runs before they agree.
- 03
The report lands in your console
A few minutes later you have a verdict and a list of findings, each with what was found, where, and why it matters. The ban decision stays with your staff.
Your console. Built for a team, not one person with a password.
Invite your staff with a link. Owners and admins manage the team, screensharers issue PINs and read scans. Every scan a player has ever had is on one page, with a watch list, a ban list and a log of who did what.
- Seats & roles
- Discord alerts
- Ban & watch list
- Linked accounts
- Audit log
Pricing. Start free, pay when your team needs more.
Plans differ in PINs per day, staff seats and how far back your scan history goes.
Free
Try it on your server.
Pro
For an active staff team.
Enterprise
For networks and tournaments.
Paid plans are paid in crypto from the console under Billing. Nothing renews by itself